Maverick@MAX
09-01-2008, 03:50 AM
Empire Extended Is A game similar to Rise Of Nations,Age Of Empires,or Empire Earth which You must have heard of but the only difference is that It is a turn based online team game..
Cycle length is 30 mins and to achieve victory one must attain their VC's and hold it for six non-consecutive cycles in the game to win
every empire has its unique VC which can be seen using this link when ur in the game "http://www.sepica.com/index.php?c=_victory"
Normaly U start with fifty turns and if ur a premmie then 63 turns ]
here is a general build list so as to get a basic groove of the game .There are seven types of buildings in the game
Infantry Center: These buildings are used to train ground units in your army. Initially they will produce 10 Tribesmen per cycle each, but as your empire conducts more research, its use will change, thus creating different, stronger units.
Schools: Create schools for your empire, educate your people but more importantly research new ideas and technology. Research speed will increase with more schools. Your schools will teach in your empire's language, thus spreading that language in other countries, this will happen even if the school is in a country your team doesn't control, it will always teach in the language of your current empire, past teaching will not be immediately forgotten, but gradually fade.
Workshop: This structure will produce more advanced ground units, such as those mounted on horses or mechanical units later on.
Cathedral: These holy buildings are a center for Catholic citizens to express their worship. They also inspire citizens to contribute wealth to defend the empire from non catholic enemies, each Cathedral will general $16 per cycle. <-- requires to research Catholicism or russian orthodox church
Mandir: These Hindu temples are a center for Hindus to express their worship. They also inspire citizens to contribute wealth to defend the empire from non Hindu enemies, each Mandir will general $16 per cycle <---requires to research Hinduism
Hospitals: These buildings provide places for citizens to recover when sick; as a result, the population of a country will increase at a faster rate with more hospitals.
Business Centers: The GDP of countries depends on how much business and trade they do. Business centers will increase the GDP of a country they are built in, but will also affect other countries in your empire. These buildings are most effective when evenly distributed across your empire, this allows different countries to trade amongst each other. The amount you need is relative to the amount constructed by other empires, so don’t build once and forget! Effects of business centers are not immediate either, a good business infrastructure in your empire will gradually increase the GDP of all controlled countries.
I take it U start in general with 50 turns so spend 36-42 turns on schools 5 hospitals and 5 BC in ur cap and then spend the next coming turns on IC's till u have about 50-70 IC's and if u buy turns then ask a senior player about the build list..Do not bust early Leave busting to a higher ranked player than u..as U can ruin someone's game by ur untimely busting..but If u dont see anyone active and u have not busted till cycle 72 in the game then ur free to bust out and take as much land as u can and try and make sure u have atleast two countries under ur empire at the end of each cycle.Be polite and always listen and follow to what veterans say cause they would always advise u good as they know the game better than u..Take ur time to learn before u can lead urself..Good luck
I am posting below a general research list for some empires but u can use ur imagination to research differently
INDIAN WORKSHOPS@
Order Item
1 Society
2 Mounted Units
3 War Elephant
4 Harappan civilization
5 Aryan Chariot
6 Asoka the Great
7 Gupta Cavalry
8 Warrior
9 Mughal
10 Taj Mahal
11 British East India Company
12 Republic of India
13 Hinduism
14 Vedas
Sawahili Work shops-
Research Lab
Order Item
1 Society
2 Tamura
3 Mounted Units
4 Rugaruga
5 Doria
6 Archery
7 Archer
8 Warrior
9 Mchango wa Askari
10 Mtondoo
German WS
1 Society
2 Holy Roman Empire
3 German Confederation
4 Mounted Units
5 German Knight
6 German Cavalry
7 Hanseatic League
8 Third Reich
9 Panzer
10 German Reunification
11 Warrior
12 Archery
13 Archer
italy
1 Society
2 Roman Empire
3 Roman Legion
4 Warrior
5 Archery
6 Archer
7 City State Trade
8 Italian Unification
9 Fascist Italy
10 Condottieri
11 Catholicism
Mongol WS
1 Society
2 Keshkin
3 Mounted Units
4 Dual Mounted Soldier
5 Archery
6 Steppe
7 Ranged Combat
8 Mounted Archer
9 Archer
10 Hun Bow
11 Cultural Dillusion
12 Warrior
13 Curved Sword
Chinese IC
1 Society
2 Archery
3 Archer
4 Warrior
5 Forbidden City
6 PLA Soldier
7 Terracotta Army
8 Mounted Units
9 Mounted Archer
10 T-55 Tank
11 People's Republic of China
Aztecs IC's
1 Society
2 Archery
3 Archer
4 Warrior
5 Calpulli
6 Jade Arrows
7 Telpochcalli
8 Trade Infrastructure
9 Eagle Knights
10 Mounted Units
11 Jaguar Knights
12 Calmecac
Egypt IC's-start with 12-20 schools till u get Mummification
0 Society
1 Mummification<--build all schools after this
2 Archery
3 Archer
4 Warrior
5 Iqta
6 Axemen
7 Egyptian Javelinmen
8 Ghulams<-recostruct and build 10 % schools and rest IC's from ur turns
9 Stonework
10 Pyramids
11 Valley of the Kings
12 Islamic Egypt
13 mounted units
British Bussiness Centers research
Order Item
1 Society
2 Norman Conquest
3 Merchant Marine
4 Global Trade,<-- Build UR bc's after this
5 The Elizabethan era
6 Second British Empire
7 Industrial Revolution
8 Modernized Britain
9 Mounted Units
10 British Knight
11 British Cannon
12 British Cavalry
13 British Musketeer
Russian Workshops -start with 12-20 schools till u get Rise of moscow
1 Society
2 Rise of Moscow<-- build schools after this
3 Ivan III Expansion
4 Russian Revolution
5 Russian Cannon
6 Mounted Units
7 Russian Cavalry
8 Soviet Union
9 Cold War
10 Russian T-55<---reconstruct and build 10% schools and rest Ws from ur turns
11 Russian Federation
12 Warrior
13 Russian Orthodox Church
14 KGB
15 St. Basil's Cathedral
Incans
Order Item
1 Society
2 Archery
3 Archer
4 Warrior
5 Cusco
6 Tahuantinsuyu
7 Mita
8 Machu Picchu
9 Aymara Skirmishers
10 Incan Religion
11 Road Systems
12 Saksayhuaman
Korean
Order Item
1 Society
2 Warrior
3 Archery
4 Archer
5 Three Kingdoms
6 Paekche
7 Goryeo
8 Korean Buddhism
9 Communist Korea
10 Korean Intelligence
11 Mounted Units
12 Korean Cavalry
french Ic's
1 Society
2 French Gauls
3 Warrior
4 Archery
5 Archer
6 100 Years' War
7 Long Sword
8 French Revolution
9 Napoleonic Wars
10 French Musketeer
11 Industrial Revolution
12 Mounted Units
13 French Cannon
14 Napoleonic Cavalry
Zulu Ic's
1 Archery
2 Archer
3 Warrior
4 Zulu Civil War
5 Assegai Javelin Warrior
6 Zulu Warrior
7 Cow Shield and Zulu Tactics
8 Isandlwana
9 End of Apartheid
10 Mfecane
11 Mounted Units
Nigerian IC's
Order Item
1 Society
2 Warrior
3 Archery
4 Archer
5 War Volunteer
6 Yoruba Soldier
7 Hausa Soldier
8 Colonial Independence
9 Royal Niger Company
10 Aradu
11 T-55 Tank
Aztecs IC's
1 Society
2 Warrior
3 Archery
4 Archer
5 Telpochcalli
6 Jade Arrows
7 Calpulli
8 Eagle Knights
9 Mounted Units
10 Jaguar Knights
11 Calmecac
12 Trade Infrastructure
Mongols IC's
1 Society
2 Keshkin
3 Archery
4 Archer
5 Warrior
6 Steppe
7 Cultural Dillusion
8 Ranged Combat
9 Hun Bow
10 Mounted Units
11 Mounted Archer
12 Dual Mounted Soldier
13 Curved Sword
persian IC's
Order Item
1 Society
2 Warrior
3 Hanging Gardens
4 Achaemenid Dynasty
5 Akkadian Babilu
6 Seleucid Empire
7 Mounted Units
8 War Elephant
9 Persian Chariot
10 Reza Pahlavi
****Push the revenue upgrades up if U focus on developing revenue or have lot of revenue coming in/c******
I would like to add something abt hospitals and bc as I told already BC's help raise ur gdp and hospitals increase the population for a country togeather they work for the gnp u get from the country
gnp=revenue=money u get/c=GDPXPopulation/1billion
at max u can have 40k+no of BC built in the country as the maximum GDP that can be reached while U can build as many hospitals which can help the pop to rise indefinetly so we can see it is the pop which actually governs the gnp more for a country
For example:
if u have lets say 100 BC's and no hospitals in a country then max GDP that can be reached is 41000 but the population would remain 100k so gnp for that country would be 41100x100000=4,110,000,000/1bil=4 dollars at most
now 2.another country has 20 BC's and 100 hospitals so max gdp that can be reached is 41020 and lets say pop is 1m so gnp=41,020x1000,000=41,020,000,000/1billi=41 dollars
see the diffrence
If u have anymore querries u can msg me in game I would be glad to help.
Good Luck ,
MavericMax
Cycle length is 30 mins and to achieve victory one must attain their VC's and hold it for six non-consecutive cycles in the game to win
every empire has its unique VC which can be seen using this link when ur in the game "http://www.sepica.com/index.php?c=_victory"
Normaly U start with fifty turns and if ur a premmie then 63 turns ]
here is a general build list so as to get a basic groove of the game .There are seven types of buildings in the game
Infantry Center: These buildings are used to train ground units in your army. Initially they will produce 10 Tribesmen per cycle each, but as your empire conducts more research, its use will change, thus creating different, stronger units.
Schools: Create schools for your empire, educate your people but more importantly research new ideas and technology. Research speed will increase with more schools. Your schools will teach in your empire's language, thus spreading that language in other countries, this will happen even if the school is in a country your team doesn't control, it will always teach in the language of your current empire, past teaching will not be immediately forgotten, but gradually fade.
Workshop: This structure will produce more advanced ground units, such as those mounted on horses or mechanical units later on.
Cathedral: These holy buildings are a center for Catholic citizens to express their worship. They also inspire citizens to contribute wealth to defend the empire from non catholic enemies, each Cathedral will general $16 per cycle. <-- requires to research Catholicism or russian orthodox church
Mandir: These Hindu temples are a center for Hindus to express their worship. They also inspire citizens to contribute wealth to defend the empire from non Hindu enemies, each Mandir will general $16 per cycle <---requires to research Hinduism
Hospitals: These buildings provide places for citizens to recover when sick; as a result, the population of a country will increase at a faster rate with more hospitals.
Business Centers: The GDP of countries depends on how much business and trade they do. Business centers will increase the GDP of a country they are built in, but will also affect other countries in your empire. These buildings are most effective when evenly distributed across your empire, this allows different countries to trade amongst each other. The amount you need is relative to the amount constructed by other empires, so don’t build once and forget! Effects of business centers are not immediate either, a good business infrastructure in your empire will gradually increase the GDP of all controlled countries.
I take it U start in general with 50 turns so spend 36-42 turns on schools 5 hospitals and 5 BC in ur cap and then spend the next coming turns on IC's till u have about 50-70 IC's and if u buy turns then ask a senior player about the build list..Do not bust early Leave busting to a higher ranked player than u..as U can ruin someone's game by ur untimely busting..but If u dont see anyone active and u have not busted till cycle 72 in the game then ur free to bust out and take as much land as u can and try and make sure u have atleast two countries under ur empire at the end of each cycle.Be polite and always listen and follow to what veterans say cause they would always advise u good as they know the game better than u..Take ur time to learn before u can lead urself..Good luck
I am posting below a general research list for some empires but u can use ur imagination to research differently
INDIAN WORKSHOPS@
Order Item
1 Society
2 Mounted Units
3 War Elephant
4 Harappan civilization
5 Aryan Chariot
6 Asoka the Great
7 Gupta Cavalry
8 Warrior
9 Mughal
10 Taj Mahal
11 British East India Company
12 Republic of India
13 Hinduism
14 Vedas
Sawahili Work shops-
Research Lab
Order Item
1 Society
2 Tamura
3 Mounted Units
4 Rugaruga
5 Doria
6 Archery
7 Archer
8 Warrior
9 Mchango wa Askari
10 Mtondoo
German WS
1 Society
2 Holy Roman Empire
3 German Confederation
4 Mounted Units
5 German Knight
6 German Cavalry
7 Hanseatic League
8 Third Reich
9 Panzer
10 German Reunification
11 Warrior
12 Archery
13 Archer
italy
1 Society
2 Roman Empire
3 Roman Legion
4 Warrior
5 Archery
6 Archer
7 City State Trade
8 Italian Unification
9 Fascist Italy
10 Condottieri
11 Catholicism
Mongol WS
1 Society
2 Keshkin
3 Mounted Units
4 Dual Mounted Soldier
5 Archery
6 Steppe
7 Ranged Combat
8 Mounted Archer
9 Archer
10 Hun Bow
11 Cultural Dillusion
12 Warrior
13 Curved Sword
Chinese IC
1 Society
2 Archery
3 Archer
4 Warrior
5 Forbidden City
6 PLA Soldier
7 Terracotta Army
8 Mounted Units
9 Mounted Archer
10 T-55 Tank
11 People's Republic of China
Aztecs IC's
1 Society
2 Archery
3 Archer
4 Warrior
5 Calpulli
6 Jade Arrows
7 Telpochcalli
8 Trade Infrastructure
9 Eagle Knights
10 Mounted Units
11 Jaguar Knights
12 Calmecac
Egypt IC's-start with 12-20 schools till u get Mummification
0 Society
1 Mummification<--build all schools after this
2 Archery
3 Archer
4 Warrior
5 Iqta
6 Axemen
7 Egyptian Javelinmen
8 Ghulams<-recostruct and build 10 % schools and rest IC's from ur turns
9 Stonework
10 Pyramids
11 Valley of the Kings
12 Islamic Egypt
13 mounted units
British Bussiness Centers research
Order Item
1 Society
2 Norman Conquest
3 Merchant Marine
4 Global Trade,<-- Build UR bc's after this
5 The Elizabethan era
6 Second British Empire
7 Industrial Revolution
8 Modernized Britain
9 Mounted Units
10 British Knight
11 British Cannon
12 British Cavalry
13 British Musketeer
Russian Workshops -start with 12-20 schools till u get Rise of moscow
1 Society
2 Rise of Moscow<-- build schools after this
3 Ivan III Expansion
4 Russian Revolution
5 Russian Cannon
6 Mounted Units
7 Russian Cavalry
8 Soviet Union
9 Cold War
10 Russian T-55<---reconstruct and build 10% schools and rest Ws from ur turns
11 Russian Federation
12 Warrior
13 Russian Orthodox Church
14 KGB
15 St. Basil's Cathedral
Incans
Order Item
1 Society
2 Archery
3 Archer
4 Warrior
5 Cusco
6 Tahuantinsuyu
7 Mita
8 Machu Picchu
9 Aymara Skirmishers
10 Incan Religion
11 Road Systems
12 Saksayhuaman
Korean
Order Item
1 Society
2 Warrior
3 Archery
4 Archer
5 Three Kingdoms
6 Paekche
7 Goryeo
8 Korean Buddhism
9 Communist Korea
10 Korean Intelligence
11 Mounted Units
12 Korean Cavalry
french Ic's
1 Society
2 French Gauls
3 Warrior
4 Archery
5 Archer
6 100 Years' War
7 Long Sword
8 French Revolution
9 Napoleonic Wars
10 French Musketeer
11 Industrial Revolution
12 Mounted Units
13 French Cannon
14 Napoleonic Cavalry
Zulu Ic's
1 Archery
2 Archer
3 Warrior
4 Zulu Civil War
5 Assegai Javelin Warrior
6 Zulu Warrior
7 Cow Shield and Zulu Tactics
8 Isandlwana
9 End of Apartheid
10 Mfecane
11 Mounted Units
Nigerian IC's
Order Item
1 Society
2 Warrior
3 Archery
4 Archer
5 War Volunteer
6 Yoruba Soldier
7 Hausa Soldier
8 Colonial Independence
9 Royal Niger Company
10 Aradu
11 T-55 Tank
Aztecs IC's
1 Society
2 Warrior
3 Archery
4 Archer
5 Telpochcalli
6 Jade Arrows
7 Calpulli
8 Eagle Knights
9 Mounted Units
10 Jaguar Knights
11 Calmecac
12 Trade Infrastructure
Mongols IC's
1 Society
2 Keshkin
3 Archery
4 Archer
5 Warrior
6 Steppe
7 Cultural Dillusion
8 Ranged Combat
9 Hun Bow
10 Mounted Units
11 Mounted Archer
12 Dual Mounted Soldier
13 Curved Sword
persian IC's
Order Item
1 Society
2 Warrior
3 Hanging Gardens
4 Achaemenid Dynasty
5 Akkadian Babilu
6 Seleucid Empire
7 Mounted Units
8 War Elephant
9 Persian Chariot
10 Reza Pahlavi
****Push the revenue upgrades up if U focus on developing revenue or have lot of revenue coming in/c******
I would like to add something abt hospitals and bc as I told already BC's help raise ur gdp and hospitals increase the population for a country togeather they work for the gnp u get from the country
gnp=revenue=money u get/c=GDPXPopulation/1billion
at max u can have 40k+no of BC built in the country as the maximum GDP that can be reached while U can build as many hospitals which can help the pop to rise indefinetly so we can see it is the pop which actually governs the gnp more for a country
For example:
if u have lets say 100 BC's and no hospitals in a country then max GDP that can be reached is 41000 but the population would remain 100k so gnp for that country would be 41100x100000=4,110,000,000/1bil=4 dollars at most
now 2.another country has 20 BC's and 100 hospitals so max gdp that can be reached is 41020 and lets say pop is 1m so gnp=41,020x1000,000=41,020,000,000/1billi=41 dollars
see the diffrence
If u have anymore querries u can msg me in game I would be glad to help.
Good Luck ,
MavericMax