PDA

View Full Version : DEBATE - team stuff



Ganjadude For Prez!
03-09-2008, 06:39 AM
I spent 7 hours consulting others and comming up with this preliminary list of things
please take a few minutes, tell me what you guys like what you dont and what you wanna see added. I seperated it into 8 different posts based on what section of the game it effects so please make sure you hit them all and please stay on topic per eash post. posts off topic WILL BE DELETED

- rank set by leader - meaning the leader can if he chooses assign a rank to each player on his team, this will set up a simple chain of command and allow the ranking player on to do all duties of the leader minus disbanding the team

- smaller teams - less people on a team means more teams who cannot fully cover the market. this will enable more competition

-lock teams - after cycle XXX(to be determined later) teams are locked, no more last second swapping

- team orders - add the ability to post a "bullitin" outside of team talk and not in orders - alot of players get individual orders for their product, we need a section set up like the shout box or something that the team can access to post vital team wide info.

- When a team is created, that teams headquarters is moved to another location. This will become evident as to why when you read the CM upgrades

wats_up
03-09-2008, 07:30 AM
- rank set by leader - meaning the leader can if he chooses assign a rank to each player on his team, this will set up a simple chain of command and allow the ranking player on to do all duties of the leader minus disbanding the team

Yes! 100% this is a top idea, kinda like the cabinet system in dopewars yes?


- smaller teams - less people on a team means more teams who cannot fully cover the market. this will enable more competition

I like the 10man teams, although smaller team would be fun.. Maybe 7 man teams but Im not sure 10 works well imo


-lock teams - after cycle XXX(to be determined later) teams are locked, no more last second swapping

Im gonna say no, cause I can easily think of a way to sabotage other teams with this rule lol


- team orders - add the ability to post a "bullitin" outside of team talk and not in orders - alot of players get individual orders for their product, we need a section set up like the shout box or something that the team can access to post vital team wide info.

Team shoutbox would be fun

newworldorder
03-09-2008, 08:02 AM
I say stick with ten man teams but I like the other Ideas, but the bulletin should be game wide, so my thinking would be game talk would be for just that and the bulletin would be only used only for posts of buying and selling


something else to consider, have it charge a fee for posting on the bulletin board to cut out the bs that would be posted up there

Bluespark8884
03-09-2008, 09:02 AM
- rank set by leader - meaning the leader can if he chooses assign a rank to each player on his team, this will set up a simple chain of command and allow the ranking player on to do all duties of the leader minus disbanding the team

- smaller teams - less people on a team means more teams who cannot fully cover the market. this will enable more competition

-lock teams - after cycle XXX(to be determined later) teams are locked, no more last second swapping



1. Why???? Isn't one leader enough....if they aren't a good leader dont join the team again....what duties? make the team and play? Nothing really needs to be changed here. Just give more people a power trip inside teams.

2. This will encourage more multi team companys to crush the market. I know thats what I would do anyway so that my teams can crush it.

3. Bad Idea players dont show up for drops etc... also wats up is right, bad things would happen.

Ganjadude For Prez!
03-09-2008, 09:50 AM
1. Why???? Isn't one leader enough....if they aren't a good leader dont join the team again....what duties? make the team and play? Nothing really needs to be changed here. Just give more people a power trip inside teams.

2. This will encourage more multi team companys to crush the market. I know thats what I would do anyway so that my teams can crush it.

3. Bad Idea players dont show up for drops etc... also wats up is right, bad things would happen.

1 - this is just so that when the leader is not on for whatever reason there can be a chain of command, you got 3 generals in 5 team, even if we only make it so youpick a co owner or something along those lines

2 - smaller teams yes there would be more multi team companies however they would be smaller and they would compete against each other even if they are working together

3 - give me some examples on what bad things could happen with the locking of the teams im sure i missed something, thats why i made these posts


thanks to you all for your input and thanks to all of you who helped me come up with this last night

fire
03-09-2008, 09:55 AM
I spent 7 hours consulting others and comming up with this preliminary list of things
please take a few minutes, tell me what you guys like what you dont and what you wanna see added. I seperated it into 8 different posts based on what section of the game it effects so please make sure you hit them all and please stay on topic per eash post. posts off topic WILL BE DELETED

- rank set by leader - meaning the leader can if he chooses assign a rank to each player on his team, this will set up a simple chain of command and allow the ranking player on to do all duties of the leader minus disbanding the team

- smaller teams - less people on a team means more teams who cannot fully cover the market. this will enable more competition

-lock teams - after cycle XXX(to be determined later) teams are locked, no more last second swapping

- team orders - add the ability to post a "bullitin" outside of team talk and not in orders - alot of players get individual orders for their product, we need a section set up like the shout box or something that the team can access to post vital team wide info.

- When a team is created, that teams headquarters is moved to another location. This will become evident as to why when you read the CM upgrades

what is this goin to be like % team with ranks..that so funny..why would a team be disbanned? why would they need rank?

spamer stop spamin the forums

Ganjadude For Prez!
03-09-2008, 10:18 AM
what is this goin to be like % team with ranks..that so funny..why would a team be disbanned? why would they need rank?

spamer stop spamin the forums

.... im going to TRY and explain this to you, read it slowly

the point of ranking would be so that if the leader is not on but orders need updating the highest ranked (set by the leader) has the leader abilities to set orders (thats the only thing i see it being good for right now, it might have other uses when i come up with other stuff)

now only the creator of the team can disband a team so that we dont have spys joining a team just so they can disband it

the rank is just something to add mainly as to be able to
1 - fire players if they need to be fired (but not disband a team so a leader can sort it out when he does get on)
2 - update orders or bullitin boards
and 3 - just a thing to do within a team, motivates the players to move up in the teams ranking, the ranking would be set by the team leader

Bluespark8884
03-09-2008, 10:22 AM
.... im going to TRY and explain this to you, read it slowly

the point of ranking would be so that if the leader is not on but orders need updating the highest ranked (set by the leader) has the leader abilities to set orders (thats the only thing i see it being good for right now, it might have other uses when i come up with other stuff)

now only the creator of the team can disband a team so that we dont have spys joining a team just so they can disband it

the rank is just something to add mainly as to be able to
1 - fire players if they need to be fired (but not disband a team so a leader can sort it out when he does get on)
2 - update orders or bullitin boards
and 3 - just a thing to do within a team, motivates the players to move up in the teams ranking, the ranking would be set by the team leader


Orders are a joke, if you dont know what you are building then you need to be on a more organized team. Unless you are just messing around in which case who cares about oreders.

How about we focus on stuff that needs to be fixed instead of trying to add new shit

fire
03-09-2008, 10:31 AM
Orders are a joke, if you dont know what you are building then you need to be on a more organized team. Unless you are just messing around in which case who cares about oreders.

How about we focus on stuff that needs to be fixed instead of trying to add new shit

i agree..i must be dead.....but why fix something thats not broken?

Ganjadude For Prez!
03-09-2008, 11:16 AM
Orders are a joke, if you dont know what you are building then you need to be on a more organized team. Unless you are just messing around in which case who cares about oreders.

How about we focus on stuff that needs to be fixed instead of trying to add new shit

just because you know the game inside and out dont mean that everyone does

and again with the stuff that needs fixing now that stuff is being taken care of im looking for future editions of the game and such

Peyote
03-09-2008, 01:14 PM
2nd in command - i like that idea

smaller teams -- you'll actually end up with larger teams because the smarter leaders wil just use 2 teams to cover all the CMs - for example, at 7 players per team, sharks will have a 14 member cm team

locking teams -- there's good and bad with this. mods ban a player for chat violation and a team cant drop them, knowing they cant make reset?
maybe a different formula where there is a monetary cost for player movement in the last 40 cycles of the game (50% of the added players net worth is NOT added to team totals for instance)

Ganjadude For Prez!
03-09-2008, 01:22 PM
2nd in command - i like that idea

smaller teams -- you'll actually end up with larger teams because the smarter leaders wil just use 2 teams to cover all the CMs - for example, at 7 players per team, sharks will have a 14 member cm team

locking teams -- there's good and bad with this. mods ban a player for chat violation and a team cant drop them, knowing they cant make reset?
maybe a different formula where there is a monetary cost for player movement in the last 40 cycles of the game (50% of the added players net worth is NOT added to team totals for instance)



while it may create 1 "super" team, it will in essence keep the scores relitly low and when a team splits initially sooner or lateer they break off totally

so even if 1 cig team is working for a few smaller teams, it would create competition.

as for cigs... im working on that havent come up with a good way away from that yet

im thinkin if someone gets banned for a chat violation (or anything it should withdraw you from the team automaticly as to allow the team to have a chance to fill it... or this could be a way to make team leaders keep their players in check

Peyote
03-09-2008, 01:34 PM
team leaders dont have much control over a sabotager

Ganjadude For Prez!
03-09-2008, 01:39 PM
team leaders dont have much control over a sabotager

which is why he would not be able to disband the team worst case scenario he fires you... you know the pw you come back and when the leader gets on the person who fired you better have a good reason

Juicy Fruit
03-09-2008, 02:23 PM
I do like the owner appointed rank system, but you should be able too determine the specific powers each person has depending on how much you trust them

as too the smaller team size while i understand it i dont like the idea what you are doing nis allowing conglomerates too be more powerfull I actually favor increasing team size because if they have room for cm rmm and cig players on one team they will put them on due to increased surplus but the cig platers would lower the percentage

I do like the team lock about 3/4s of the way through should lock out not nessisarily in
or lock with temporary(24hrs or so) unlock on player spot if player is banned too alow team owner too decide too ban or not

Bluespark8884
03-09-2008, 02:26 PM
while it may create 1 "super" team, it will in essence keep the scores relitly low and when a team splits initially sooner or lateer they break off totally

so even if 1 cig team is working for a few smaller teams, it would create competition.

as for cigs... im working on that havent come up with a good way away from that yet

im thinkin if someone gets banned for a chat violation (or anything it should withdraw you from the team automaticly as to allow the team to have a chance to fill it... or this could be a way to make team leaders keep their players in check

Ok but witout some other major changes i still see a way to have the two teams be way ahead of the other teams. This isn't fixing anything. Once again it all come back to fix current problems before working on new stuff

Ganjadude For Prez!
03-09-2008, 02:39 PM
Ok but witout some other major changes i still see a way to have the two teams be way ahead of the other teams. This isn't fixing anything. Once again it all come back to fix current problems before working on new stuff

theres a whole shitload of issues that ive come up with so far.... stop bringing up the current issues i have NO CONTROL about the current issues

current issues = jacx

future improvements = me

what other changes would be needed dont just leave me with an open ended response

Peyote
03-09-2008, 04:39 PM
which is why he would not be able to disband the team worst case scenario he fires you... you know the pw you come back and when the leader gets on the person who fired you better have a good reason

u misunderstood

the creator shouldnt be penalized because someone joins the team and sabotages their effort by getting banned, or doing some shit that makes them -50 billion

so they should be able to boot

also...the game is fucking infantile if there is no way to change a team password mid round -- so fix that, and you no longer have an issue of a booted player returning

KACK
03-09-2008, 06:15 PM
u misunderstood

the creator shouldnt be penalized because someone joins the team and sabotages their effort by getting banned, or doing some shit that makes them -50 billion

so they should be able to boot

also...the game is fucking infantile if there is no way to change a team password mid round -- so fix that, and you no longer have an issue of a booted player returning

thats one thing that would be great