View Full Version : Open to new ideas
Treadon
08-17-2006, 02:46 AM
But think OUTSIDE the box.
For example: Free Markets... nothing to do with the other games, but still fit in the GC engine.
beanz
08-17-2006, 02:54 AM
hmm outside the box eh? how about a bong shop?? metal/glass/plastic ??
Vassili_Zaitsev
08-17-2006, 02:55 AM
well this is kinda half in and half out of the box but maybe a mafia style game? i know it;s been kinda over done cuz theres so many of them out right now but i know them to be particularly popul;ar games so i think it would help increase our traffic and a simple map of new york or something like that could be divided up in to "turfs" for a map if a map is needed at all idk but yeah ill keep thinking and tell you when i come up with somthing good
beanz
08-17-2006, 02:59 AM
i get what you are trying to do..and have like drug lords and shit and drug lab..actually no fuck that too much like dw..
The Businessman
08-17-2006, 03:00 AM
well this is kinda half in and half out of the box but maybe a mafia style game? i know it;s been kinda over done cuz theres so many of them out right now but i know them to be particularly popul;ar games so i think it would help increase our traffic and a simple map of new york or something like that could be divided up in to "turfs" for a map if a map is needed at all idk but yeah ill keep thinking and tell you when i come up with somthing good
hey thats possible. like "gangs of NY" and have ranks in like the "mafia" or wateva. or you could do like in FM with companies, instead of random placement, idk :unsure:
Naddax
08-17-2006, 03:05 AM
hey thats possible. like "gangs of NY" and have ranks in like the "mafia" or wateva. or you could do like in FM with companies, instead of random placement, idk :unsure:
Could be cool. Take the ranking system from the game Godfather or something make it a turf battle in New York.
Domanick
08-17-2006, 03:06 AM
To get away from wars and drugs, how about the thing i hate most.. politics. Have the united states as a map, and you have ranks like presidential nomanee. then top aide and shit, also lower ranks are just regular campaign workers. Have it timed for like a week, and you have to gain votes in all the states... and then the one with the most electoral votes wins, I think it would fit well into this engine, and it's pretty much completely different and outside the box :).
The Businessman
08-17-2006, 03:11 AM
Could be cool. Take the ranking system from the game Godfather or something make it a turf battle in New York.
exactly, it could be tailored like treasure island with bonuses in each territory. maybe like owning the butcher shop gives you bonus money (from protection) and access to weapons and disposing of... things ; ). and maybe one company or mafia could be the coppers!
Vassili_Zaitsev
08-17-2006, 03:16 AM
hmm ok welll i can see that my idea is taking effect and has left domanick's politics idea in the dust therefore...I F-IN ROCK, I AM THE BEES KNEES
Naddax
08-17-2006, 03:17 AM
But think OUTSIDE the box.
For example: Free Markets... nothing to do with the other games, but still fit in the GC engine.
I don't know. Running off the free markets Idea. What about a Tv network sort of thing? Not really sure on details. But it would be like FM people have their own network and battle for top ratings. Or if not TV, then maybe the music industry? Record labels?
Jimmy James
08-17-2006, 03:17 AM
To get away from wars and drugs, how about the thing i hate most.. politics. Have the united states as a map, and you have ranks like presidential nomanee. then top aide and shit, also lower ranks are just regular campaign workers. Have it timed for like a week, and you have to gain votes in all the states... and then the one with the most electoral votes wins, I think it would fit well into this engine, and it's pretty much completely different and outside the box :).
I like this idea
Vassili_Zaitsev
08-17-2006, 03:20 AM
no you dont tyler you just dont want my idea becuz you hate me you know that his idea sucks
the squid of despair
08-17-2006, 03:51 AM
But think OUTSIDE the box.
For example: Free Markets... nothing to do with the other games, but still fit in the GC engine.
Perhaps a game where you are analy raped by half man half lizard type animals and the point is to run in a circle until you pass out. Last one to pass out wins, but only if the can climb a flag pole and get to the banana first.
This will be loosly based off "Gujango" an ancient African lepord wine dance.
do the stuff like jets and salvage work in korean war yet i think this stuff should come before a new game
Stoned
08-17-2006, 04:10 AM
Perhaps a game where you are analy raped by half man half lizard type animals and the point is to run in a circle until you pass out. Last one to pass out wins, but only if the can climb a flag pole and get to the banana first.
This will be loosly based off "Gujango" an ancient African lepord wine dance.
i hope u are joking
poorrich
08-17-2006, 04:18 AM
How about combining politics drugs and war. How about each country can have its own FM and international treaties can be made. A player inside the country can either be a rebel, spy drug dealer. They would choose like in 5 team between tanker and air. They also can join the army or be concripted by the ruler. Rank points would determine who rule. But the catch is first come first serve. Say I join early enough I am assigned a country and then lets say Treadon joins afterwards and is assigned to my country. Oh well I still rule the country, but if we are asigned at the same time then Treadon runs it. He can then choose on what form of goverment he wants to run. that leads to other things. MAybe its to much. It be interesting it take at least a month to play out the damn thing.
Lestah
08-17-2006, 04:19 AM
But think OUTSIDE the box.
For example: Free Markets... nothing to do with the other games, but still fit in the GC engine.
well how about my idea for the addon to FM? I think it's been widely agreed it's a good concept, and could easily be fleshed out into a 2nd game of FM, one with and one without...otherwise I have some ideas but can't go into em now, boss is giving me evil eyes:jay1:
Vassili_Zaitsev
08-17-2006, 04:24 AM
hahaha i love how after you put lil chain saw dude next to mention of your boss pay me 10k ill do it for you
poorrich
08-17-2006, 04:30 AM
boss is giving me evil eyes:jay1:
BAD BOY! BAD BAD BOY! 8o|
wetzelsix
08-17-2006, 04:34 AM
The name of the Game is called "Election"
I see it as a combination of 5-team and Empires. Everyone is allotted turns and money. Players can use the turns to build things like phone banks used for making calls on behalf of the candidate, advertising centers for advertising, travel centers used for allowing the candidate to travel to different states, recruitment offices to recruit people to work on your campaign and registration drives to get people registered to vote.
Each player will be assigned a candidate from a state- five candidates would vie for the presidencey. California (Reagan), Texas (Bush), Florida (??), New York (Roosevelt) and Illinois (Lincoln). These states would, in general, be for that candidate, but could be "taken over" in some manner not yet figured out. All of the other states would have equal amounts of population and weigh the same towards each candidate.
It would be the players job to build buildings in different states and to spend their money on different things. Say you build a lot of phone banks...well the phone banks might give you more money because they contact more constituents. Say you build more registration drives...well that would bring in more people to vote, but might not get you more money.
This would be fixed cycle game with the "election" happening on the last cycle. The server would have to calculate the overall winner. One of the candidates might decide to "drop out" and throw his support behind another candidate...that would have to be done by a vote of the players or something like that....
Lots of things going through my head right now....what do you think?
Domanick
08-17-2006, 04:49 AM
sounds just like my idea... egsacally
But i was thinking more like the language spoken stat in empires. Where you gain a percentage of the vote by having things like you mentioned. Then whoever has the most percentage of the vote at the end gets the electoral votes like in a real election. But it should be democrats vs republicans. You can throw in weaker independents.. green parties... and give them different objectives.. like getting 5% of the vote. And you would have to make these partys much weaker of course.. some of my ideas including like the top ranked person who would be the canidate could use say 50 turns to make a visit to a state, and that would be the biggest increase in votes.. the lower people would have different objectives like the voter registration whatever. and like you said with the phone people. There could be a campaign manager that could say spend 25 turns to have a commercial be run in a certain state for so many turns and stuff. Lots of things can be thought of i'm sure to make this a really strategic and fun game
Grendel
08-17-2006, 04:49 AM
To get away from wars and drugs, how about the thing i hate most.. politics. Have the united states as a map, and you have ranks like presidential nomanee. then top aide and shit, also lower ranks are just regular campaign workers. Have it timed for like a week, and you have to gain votes in all the states... and then the one with the most electoral votes wins, I think it would fit well into this engine, and it's pretty much completely different and outside the box :).
Best idea so far, by a country mile!
Domanick
08-17-2006, 04:50 AM
The percentage can start out 49% repub, 49% dem, 1% independant, 1% green party in every state at the beginning
laicuan
08-17-2006, 04:52 AM
ok i have one thats out of the box, how about a midevil game(and no not liek emipres) u wouldnt research a group of weapons, u would ge tone sepretly, like if u want long swords u have to have daggers and short swords, and canons could com ein, and maby more midevil siege mechines... just thinking like a fighter :Hbag:
To get away from wars and drugs, how about the thing i hate most.. politics. Have the united states as a map, and you have ranks like presidential nomanee. then top aide and shit, also lower ranks are just regular campaign workers. Have it timed for like a week, and you have to gain votes in all the states... and then the one with the most electoral votes wins, I think it would fit well into this engine, and it's pretty much completely different and outside the box :).
that would be cool, but y not have the elections over in like a couple days, but have it liek 5 team and have 5 different countries, like russia china cuba usa and kenya(i choose a country in africa thats not sa)
Domanick
08-17-2006, 04:57 AM
I thought that it would be more realistic since elections happen within one country, 5 teams wouldn't be bad but there are lots of GC games with 2-3 teams only
laicuan
08-17-2006, 06:16 AM
no what i ment was like after the elections, it would turn almost liek freemarkets, but there would be a thing for citizin approval in which the members of that team could vote, and like each player could do curtin things like someone do food, and others do clothing and their population would grow causing a riase in need, and as u met ur goal u would get points and with surplus stuff u coul dstart stuff like gren peace, and start helping other less developed teams, and get p[oints, and at the end of the round the team with the highest points woul dwin, and be the top dogs the next game, the memebrs of that team woul dhave first dibs on coming back to that team
The Businessman
08-17-2006, 06:25 AM
not sure if this is along the same lines, but you could hold elections in each company to elect a company leader, and then all the company leaders run against eachother and you can't vote for your own leader.
Favor The Impossible
08-17-2006, 06:27 AM
How about a new game? Why not make one for Iraq. Same basic concepts at WW2 and Korean wars just with new added weapons and shit. Like make terrorists have specail abilities so that way they cna put up a fight against the US or w.e. Its plausible and probably would be fun.
Domanick
08-17-2006, 06:28 AM
I think the election by itself would be a great game on it's own. But playing off your idea, You could also have a free market type game seperate that would be like corporations and politics. And they would be questionable corporations. There would be like big tobacco, some kind of alcohol coalition, firearm coalitioin, where you have to make money but also keep tight with politicians so your product isn't banned. Also you would need to make sure through commercial time and propoganda, you persuade the population to buy more of your product, You also must buy cell all the componants to make your product. So you could have like a person or two devoted to polititians, one or two devoted to customer reputation. and then like 3-4 that produce the product. You could then have the government as well if you want more teams. The government could have different goals that could go many different ways. But still i like the election idea on it's own the best
The Businessman
08-17-2006, 06:29 AM
How about a new game? Why not make one for Iraq. Same basic concepts at WW2 and Korean wars just with new added weapons and shit. Like make terrorists have specail abilities so that way they cna put up a fight against the US or w.e. Its plausible and probably would be fun.
god knows we have plenty of people in GC who would be up for suicide bombing :jay1:
qmoko
08-17-2006, 06:38 AM
Hmmm...
I just randomly thought of an idea, and im pretty much writing my idea now as im thinking it
What about a making a huge scale thing? You start by separating all the players on different planets, and start em out in the stone age, and they research up and try to take over the planet from all the other guys on that planet. Make it ctc style, where everyone has their own team at the start, but if you take someone over, they join you. once theyve taken control of their planet, and researched up to space travel, they can invade other planets. the overall objective would be to control the universe
What do ya think?
dont u think that could take waks or evan mounths for that game to work but i like ure idea
Hmmm...
I just randomly thought of an idea, and im pretty much writing my idea now as im thinking it
What about a making a huge scale thing? You start by separating all the players on different planets, and start em out in the stone age, and they research up and try to take over the planet from all the other guys on that planet. Make it ctc style, where everyone has their own team at the start, but if you take someone over, they join you. once theyve taken control of their planet, and researched up to space travel, they can invade other planets. the overall objective would be to control the universe
What do ya think?
qmoko
08-17-2006, 06:47 AM
yea, thats the point. i like the longer games. this way you kinda have two different modes to attack - the first planetary control thing, which is similar to whatever game you feel like comparing it to, then once thats over, the interplanetary thing, which you can either make somewhat the same, or make completely different.
imported_Monkeyman
08-17-2006, 06:47 AM
dont u think that could take waks or evan mounths for that game to work but i like ure idea
It could but I think thats kinda the point, it'd be interesting to watch a long slow game develop without anyone having the ability to really accelerate it.
The Businessman
08-17-2006, 06:50 AM
as long as there are short cycles, like 5M or less then im game. Would the team that gets space travel first just go and take over everyone else and win?
i think they should fight when they get to the planet
qmoko
08-17-2006, 06:56 AM
as long as there are short cycles, like 5M or less then im game. Would the team that gets space travel first just go and take over everyone else and win?
hmmm... well they'd still have to attack the planet. theyd just prolly get bonuses when attacking, since the planets in civil war still. not to mention their superior technology, that can just bombard the planet from space. or maybe that'll make the guys on the planet ally, or make the guy currently winning on the planet be assumed the winner and everyone on the planet get put on his team...
imported_Monkeyman
08-17-2006, 06:56 AM
I'd rather see longer cycles, 10-15 mins maybe? Then each team has different research, so you'd have teams that could attack fast, teams that attacked slower but was more powerful, teams that were defensivly based, and a team that was something else, sneaky mebee?
qmoko
08-17-2006, 07:03 AM
I'd rather see longer cycles, 10-15 mins maybe? Then each team has different research, so you'd have teams that could attack fast, teams that attacked slower but was more powerful, teams that were defensivly based, and a team that was something else, sneaky mebee?
yea that might work, and have it so you can pick your specialty, to fit your personal style.
not completely change the research though, just add a extra things on each team. cause if this game does take place, there will be a huge amount of research(from the wheel to the death star superlaser :P).
i have no idea why i wrote the superlaser there, but now that i think of it, i guess it really does suit the game... what better way to conquer your opponent than blow his planet to bits :P
imported_Monkeyman
08-17-2006, 07:07 AM
yea that might work, and have it so you can pick your specialty, to fit your personal style.
not completely change the research though, just add a extra things on each team. cause if this game does take place, there will be a huge amount of research(from the wheel to the death star superlaser :P).
i have no idea why i wrote the superlaser there, but now that i think of it, i guess it really does suit the game... what better way to conquer your opponent than blow his planet to bits :P
But the general idea of conquering an opponent is to either capture real estate or workers, you can do neither if you destroy your opponents home.
qmoko
08-17-2006, 07:09 AM
But the general idea of conquering an opponent is to either capture real estate or workers, you can do neither if you destroy your opponents home.
yeah... i suppose so... it would be so fun though :(
ok, no superlaser
qmoko
08-17-2006, 07:14 AM
hmmm, what else can go in the game...
well since it will kinda be hard to kick players off a planet, make a new way to capture capitals - wipe out all armies. if you succede in doing that, the attacker gains control of the planet, and all players on in are turned into rebels. if they dont retake the planet in a certain number of cycles, then they are assimilated into the attackers team.
imported_Monkeyman
08-17-2006, 07:18 AM
hmmm, what else can go in the game...
well since it will kinda be hard to kick players off a planet, make a new way to capture capitals - wipe out all armies. if you succede in doing that, the attacker gains control of the planet, and all players on in are turned into rebels. if they dont retake the planet in a certain number of cycles, then they are assimilated into the attackers team.
That would make a team powerful though, so when it assualted a new team it would have the combined stregth of both teams, to randomly distribute them would be fairer.
Domanick
08-17-2006, 07:21 AM
This sounds mostly like a variation of empires. Except just made longer. Like adding 4 times the countries. and making an extra part of the game where the 4 different groups of countries are seperated by a "sea" that you just have to research a navy to reach the other countries. Other then that added feature it's no different of a game
qmoko
08-17-2006, 07:22 AM
That would make a team powerful though, so when it assualted a new team it would have the combined stregth of both teams, to randomly distribute them would be fairer.
well they should be more powerful! they have the combined resources and personnel of two planets to work with. amight also make it so taking a planet is very destructive to an attackers army, so it would be a huge risk for them. if they survive the counters from the other teams, then they get a good advantage.
qmoko
08-17-2006, 07:30 AM
This sounds mostly like a variation of empires. Except just made longer. Like adding 4 times the countries. and making an extra part of the game where the 4 different groups of countries are seperated by a "sea" that you just have to research a navy to reach the other countries. Other then that added feature it's no different of a game
hmm...
well i am trying to make the interplanetary stuff different. it wont be just attacking from one country to another, you've got to build fleets of warships and transports, and attack enemy fleets and if you beat it, then the remaining transports land their troops on the planet and attack the whole planetary army.
once the planets armies are combined, the country map isnt used anymore, its replaced by a new one of the galaxy...
i still have to change a lot of stuff. you are definately right, its still too close to the games we have now, but i like the general idea behind it
Domanick
08-17-2006, 07:32 AM
There have been games like your talking about, that had tons of graphics to them, I can't remember their names, but I know i've played one. Where you buy and upgrade your space ship and you have fleets, you buy and sell from some big other planets that are unconquarable and take over planets that are nuetral.
Favor The Impossible
08-17-2006, 07:41 AM
Hey what about a game where you start your own store chain and become a tycoon and compete with other people for business. Like you can start off in New York and expand throughout America or even N. America as a whole. You can pick differnet regions that specailize in selling different stuff based on the region. Maybe go big and make it world wide. Its like FMs and the war games combined in a sense.
Lestah
08-17-2006, 07:59 AM
hmm...
well i am trying to make the interplanetary stuff different. it wont be just attacking from one country to another, you've got to build fleets of warships and transports, and attack enemy fleets and if you beat it, then the remaining transports land their troops on the planet and attack the whole planetary army.
once the planets armies are combined, the country map isnt used anymore, its replaced by a new one of the galaxy...
i still have to change a lot of stuff. you are definately right, its still too close to the games we have now, but i like the general idea behind it
tradewars 2002, go find a telnet bbs and play it..thats too complex for the model of the gc engine i think
Naddax
08-17-2006, 08:02 AM
Hmmm...
I just randomly thought of an idea, and im pretty much writing my idea now as im thinking it
What about a making a huge scale thing? You start by separating all the players on different planets, and start em out in the stone age, and they research up and try to take over the planet from all the other guys on that planet. Make it ctc style, where everyone has their own team at the start, but if you take someone over, they join you. once theyve taken control of their planet, and researched up to space travel, they can invade other planets. the overall objective would be to control the universe
What do ya think?
Sounds like a webpage Empire Earth
soviet sephiroth
08-17-2006, 09:00 AM
Whatever it is, I like the idea of a long long long game (weeks, perhaps a month or so) that has no easy VC. Like you guys said earlier, a really advanced Empires Express. I like games that are long, but with short cycles.
Romosexual
08-17-2006, 09:14 AM
I liked the Godfather idea. it sounded really great.
imported_Monkeyman
08-17-2006, 11:02 AM
I like both of em, particually the longer game, it gives people who can't be on all day to participate more over time.
Vassili_Zaitsev
08-17-2006, 12:15 PM
ok so far ive seen three main ideas, mine: the mafia, domanicks: politics, and uhh who was it one hit?: universal war, so anyone want to make a seperate post with a poll so we can all vote and see how it goes?
imported_Monkeyman
08-17-2006, 12:19 PM
ok so far ive seen three main ideas, mine: the mafia, domanicks: politics, and uhh who was it one hit?: universal war, so anyone want to make a seperate post with a poll so we can all vote and see how it goes?
I really kinda like all three, but I'd perfer the universal one, it'd prolly last longer. The Mafia one could prolly be like FM and have a set time limit for a week or whatever. The politics one would be really nice.
The Businessman
08-17-2006, 12:21 PM
ok so far ive seen three main ideas, mine: the mafia, domanicks: politics, and uhh who was it one hit?: universal war, so anyone want to make a seperate post with a poll so we can all vote and see how it goes?
heres your poll. If you are not aware of the details plz read up in this thread.... :super:
http://forum.oddthought.com/showthread.php?t=4632
vote for as many as you like ; )
imported_Monkeyman
08-17-2006, 12:25 PM
I likes em all, if they had like 5-10 min cycles they'd really kick ass.
Domanick
08-17-2006, 12:25 PM
Yes they are all good ideas, in defense of my idea since i don't know how to do the quote thing, from what treadon said..
Treadon:
But think OUTSIDE the box.
For example: Free Markets... "nothing to do with the other games", but still fit in the GC engine.
My idea has very little "business" like FM and has no fighting like the war maps. I feel my idea has the most seperation from what is now being played and is almost nothing like the other games.
qmoko
08-17-2006, 12:27 PM
hmmm...
i cant say i like the mafia or politics game, just cause it aint my style of game, and ill admit my idea needs lots of work, so i cant vote for that either, so ill wait till i can perfect my idea till i vote
Domanick
08-17-2006, 12:27 PM
I am gonna repost this in here:
Yes they are all good ideas, in defense of my idea since i don't know how to do the quote thing, from what treadon said..
Treadon:
But think OUTSIDE the box.
For example: Free Markets... "nothing to do with the other games", but still fit in the GC engine.
My idea has very little "business" like FM and has no fighting like the war maps. I feel my idea has the most seperation from what is now being played and is almost nothing like the other games.
__________________
Vassili_Zaitsev
08-17-2006, 12:29 PM
well i was trying to combine both free markets and 5 team into one game that would be seperate from the other games in just that way that it had everything
The Businessman
08-17-2006, 12:31 PM
I am gonna repost this in here
:TY: 4 Da :spam:, you :spammer:
lol im just playing, but I agree a little variety would be good
Domanick
08-17-2006, 12:31 PM
yea but then couldn't you just play dw, since in that you make money and jump/attack other players, the difference between your idea and dw, is that in dw you try to end with most money, where in yours what i think your getting at you use the money to take over everyone else like in war maps in gc
the squid of despair
08-17-2006, 12:38 PM
I think you forgot the poll option for mine. Here, let me refresh you...
Perhaps a game where you are analy raped by half man half lizard type animals and the point is to run in a circle until you pass out. Last one to pass out wins, but only if the can climb a flag pole and get to the banana first.
This will be loosly based off "Gujango" an ancient African lepord wine dance.
The Businessman
08-17-2006, 12:40 PM
I think you forgot the poll option for mine. Here, let me refresh you...
no i wouldve put that, but im pretty sure everyone wouldve picked it and not taken this poll seriously. i noe i wouldve picked it :hugs:
Domanick
08-17-2006, 04:08 PM
Here is my full idea.
Presidential Election:
You have all 50 states. The populations that the states are now, will be used, along with the electoral votes that each state recieves. Each state will start with different percentages of votes based on their bias towards a party, which can be found most likely on a political web site. They can be slightly modified so that it is even at the beginning such as the electoral votes are almost the egsact same, and the overall popular vote is 50/50. There will be a cash flow by percentage of popular vote that each party controls. It will be fairly low compared to somethings that certain ranks will be able to research, such as phone banks. It could be base 1$ a person from the population for the income. If it's possible certain positions will research "new stratagies".
There will be 4 aspects to the game that i can think of so far
1. Percentage of vote (along with electoral)
2. Cash Flow which the total cash flow will be evenly divided amongst it's party members
3. Public Opinion (Even though a campaign can throw out lots of bullshit, there will be a modifier like plus so many points on how well you are persuading people. The higher your modifier the most percentage of vote increase you will recieve, such as you will see later the president will increase vote by 2% in a state, So then the public opinion will be +2% per cycle. Some states can have a set small bias rate of 1% for its favored party, nothing to big.
4. Communication Efficiency(Public opinion will not be straight up 2% of the whole population. You will have a communication effciency. It will start out at say 25% and have an automatic -1% per turn, so if just the president was in a state the acual increase would only be .5% if you know what i mean.
Buildings:
1. Campaign Office - increases public opinion by .01 per office in state location
2. Media Stratagy Office - increases communication efficency by .02% per office in state location
3. Funding Strategy Office - increases money flow by .05% per office in state location
1-3 cost 10,000 each
4. (Researched) Advanced Campaign Office - increases public opinion by .01 extra per office in state location
5. (Researched) Advanced Media Stratagy Office - increases communication efficency by extra .02% per office in state location
6. (Researched) Advanced Funding Strategy Office - increases money flow by extra .05% per office in state location
4-6 cost 15,000 each
The ranks I can come up with would go as so...
7. New Strategy Office - Like a research lab. For every 100 offices you get 1 research point
costs 20,000 each
8. (Researched) Airport - No cost to move between states
costs 50,000 each
9. (Researched) News Station - increases communication efficiency by .01 extra per office in state location
10.(Researched) Phone Bank - increases cash flow by an extra .025% per office in state location
11.(Researched) College Party Club - increases public opinion by .05 extra per club in state location
9-11 cost 20,000 each
12. more maybe?
Researches:
First Group
1. Public Opinion Strategy - Gives a public opinion bonus to current state of .5% per turn - 20 Research
2. Income Strategy - Gives Income bonus to current state of 15% per turn - 20 Research
3. Communication Strategy - Gives Communication Efficency bonus to current state of .25% per turn - 20 Research
Second Group
1. After first three are researched only, then airport can be researched - 40 Research
Third Group
1. After Public Opinion Strategy, Research Advanced campaign office - 35 Research
2. After Income strategy, Research Advanced Funding Strategy Office - 35 Research
3. After Communication Strategy, Advanced Media Strategy Office - 35 Research
Fourth Group
1. After advanced campaign office, then college party club - 50 Research
2. After Advanced Media Strategy Office, then News station - 50 Research
3. After Advanced Funding Strategy Office, then Phone bank - 50 Research
1. Presidential Nomanee (amount 1)
- The president of course...increases public opinion
- The state he sits in will get a base .75% increase in vote or so per turn, basically +.75% public opinion in that state, since he would most likely be giving speeches
- The state he sits in will also generate 25% more cash flow for example for the percentage of the votes that the party controls
2. Vice Presidential Nomanee (amount 1)
- The vice president... increases cash flow
- The state he sits in will get a .5% increase in vote or so per turn
- The state he sits in will recieve a 50% bonus cash flow since the VP will be more business oriented( dunno if this is true, but it's nice to have a little difference )
3. Head Campaign Manager (amount 1)
- Increases cash flow mainly same as vice almost
- The state he sits in will get a .5% increase in vote or so
- The state he sits in will recieve a 50% bonus cash flow
4. Chief Media Strategist (amount 1)
- Increases Public opinion like the president
- The state he sits in will get a base .75% increase in vote or so per turn, basically +.75% public opinion in that state, since he would most likely be giving speeches
- The state he sits in will also generate 25% more cash flow for example for the percentage of the votes that the party controls
5. Communications Director (amount 1)
- Increases Communication Effiecency
- The state he sits in will have a 5% communication effeciency increase
- The state he sits in will have a .5% increase in vote
6. First Lady (amount 1)
- Split between pres and vice
- The state he sits in will get a base .60% increase in vote or so per turn, basically +.60% public opinion in that state, since he would most likely be giving speeches
- The state he sits in will also generate 35% more cash flow for example for the percentage of the votes that the party controls
7. Campaign Manager (amount 4)
- An underling to head campaign manager
- The state he sits in will get a .5% increase in vote or so
- The state he sits in will recieve a 50% bonus cash flow
8. PR Manager/Mudslinger (amount 4)
- An underling to the Media Strategist
- The state he sits in will get a base .75% increase in vote or so per turn, basically +.75% public opinion in that state, since he would most likely be giving speeches
- The state he sits in will also generate 25% more cash flow for example for the percentage of the votes that the party controls
9. Communications Manager (amount 4)
- An underling to the Communication Director
- The state he sits in will have a 5% communication effeciency increase
- The state he sits in will have a .5% increase in vote
10. Celebrity Endorser (amount 2)
- An underling of the Chief Media Strategist
- The state he sits in will get a base .75% increase in vote or so per turn, basically +.75% public opinion in that state, since he would most likely be giving speeches
- The state he sits in will also generate 25% more cash flow for example for the percentage of the votes that the party controls
11. Bias News Network Executive (amount 2)
- An underling of the Communications Director
- The state he sits in will have a 5% communication effeciency increase
- The state he sits in will have a .5% increase in vote
12. Rich Party Supportor (amount 2)
- An underling of the head campaign manager
- The state he sits in will recieve a 100% bonus cash flow
13. Regional Campaign Director (amount 10)
- The state and the surrounding states each get a .25% increase in vote per turn
Researches:
14. State Campaign Director (amount 25)
- The state he sits in will recieve a 1% increase in vote
15. Campaign Worker (amount everyone else)
- The state he sits in will have a 2% communication effeciency increase
- The state he sits in will have a .3% increase in vote
- The state he sits in will have a 15% cash flow increase
Basically Every person has their own different modifiers. Anyone can research anything. The Communication Effeciency do not rely on what the other party does. neither does the cash flow. The public opinino percentages will clash and lets say it's 50/50 and dem have +5% and repub have +6% then repub gets +1% public opinioin and dem obviously gets -1%. Cash flow is used to purchase new buildings.
I wrote alot of shit so far, and I cannot determine what kind of cycle rate would be best and all of these percentages and money amounts and cycle research times are all estimates so you get the idea.
I think the whole thing should last like at least 3 days to at most a week. And at the end money does not matter, only like how a real election goes, if you have more than 50% of a state you win it's electoral votes at the end. And the party with the most electoral votes wins! I probably left some things out but I think I got the idea across huh?
Flamingo Kid
08-17-2006, 08:58 PM
Hmmm...
I just randomly thought of an idea, and im pretty much writing my idea now as im thinking it
What about a making a huge scale thing? You start by separating all the players on different planets, and start em out in the stone age, and they research up and try to take over the planet from all the other guys on that planet. Make it ctc style, where everyone has their own team at the start, but if you take someone over, they join you. once theyve taken control of their planet, and researched up to space travel, they can invade other planets. the overall objective would be to control the universe
What do ya think?
this is the last one i got to,too many replies!! but that politic"game" sounds like crap!!everyone votes for someone???sounds pointless to me...this however sounds good,it is GC global conflict not GP global politics...make a modern game or a space type game...say there is 7 different intelligent life that build labratories for future research..like everyone starts with a plasma soldier for the standing human race, or an alien or make some names up like star trek and they each start with a special "troop" for each intelligent life. players can choose a team like ww2....a set planet for each species and the goal is space domination or some type of research that will secure the survival of that kind..i'll be happy to add more:spike:
dandaman
08-17-2006, 09:11 PM
that universal war thing sound like what the empire did in star wars doesnt it? cool concept. death stars yay
irm1220
08-17-2006, 09:37 PM
game called old style gc with everything that the old game had except for the navy and anything else that would cause u trouble, like add in state barracks and add in better aas and worse air have oil places, make it like the old game
irm1220
08-17-2006, 09:43 PM
i think that long games are a terrible idea for these types of games especially the universe game, you need frequent cycles bc it seems as if there is gonna be a lot of buildings made for it so 5-10 min cycles monkeyman? wtf empires extended is a terrible game because noone plays it and it gets so fucking boring
imported_Monkeyman
08-17-2006, 11:52 PM
i think that long games are a terrible idea for these types of games especially the universe game, you need frequent cycles bc it seems as if there is gonna be a lot of buildings made for it so 5-10 min cycles monkeyman? wtf empires extended is a terrible game because noone plays it and it gets so fucking boring
People play FM and Big Money...?
The Businessman
08-18-2006, 02:07 AM
game called old style gc with everything that the old game had except for the navy and anything else that would cause u trouble, like add in state barracks and add in better aas and worse air have oil places, make it like the old game
o but out navy could instead be our spaceships, mebee?
imported_dave
08-18-2006, 02:12 AM
how about a football (soccer) game, were you get a team and u get points by winning and with points u can train players, buy new, upgrade facilitys etc
Vassili_Zaitsev
08-18-2006, 02:46 AM
Politix game
BodAgas, BuddhaMasta, Domanick, Grendel, jjc3290, jokaley, Monkeyman, mrpants, nappydreadlocks, nashdar13, nolan4, one hit, orishas, Pheonix, soviet sephiroth, Treadon, wats_up, Xleins
well i guess we know which one he is going to make
nashdar13
08-18-2006, 03:24 AM
lol it all settled polictix it is and it sounds interesting and would add a twist to GC
Domanick
08-18-2006, 05:01 AM
yea it would be sweet, make like 30 states bias towards a party and then have 20 states swing states where they start out 50/50 and have no bias or something
The Businessman
08-18-2006, 06:41 AM
Politix game
BodAgas, BuddhaMasta, Domanick, Grendel, jjc3290, jokaley, Monkeyman, mrpants, nappydreadlocks, nashdar13, nolan4, one hit, orishas, Pheonix, soviet sephiroth, Treadon, wats_up, Xleins
well i guess we know which one he is going to make
when did i make the poll public (as in show who voted)?
imported_Monkeyman
08-18-2006, 06:45 AM
when did i make the poll public (as in show who voted)?
I think it was like that originally? And what does it matter?
Flamingo Kid
08-18-2006, 07:45 AM
how bout a "pull all" in rmm status in FM
or make a cartel game. USA cartel, European cartel,S.African cartel,Japanese cartel,Middle Eastern cartel(saudi arabia),S.American cartel.using an empires map, each continent will be each teams spawn point you start off at w/500 turns. you build 100 labs every 10 labs increases a teammates production rate by 1%. Ill use american research but each cartel has their own special type of guerilla,
you can go for cartel "worth" and research "Drug Monopoly" opening these units:
unit 1- simple street ganster(500 bucks per turn produce 6 units per turn .6 per teammate)
unit 2-street kingpin(2000 dollars per turn produce 4 per turn .4 per teammate)
unit 3-international hustler($5000 per turn produce 3 per turn .3 eacch teammate)
unit 4-government pusher($25000 PER TURN produce 2 per turn .1 per teammate)
with these researched your "Drug Houses" will produce these ten a pop.then our "Chop Shops" can produce these after "Global Warlord" is researched
unit 1-street gunslinger(can only protect your buildings cannot attack,produce 2pr cycle)
unit 2-regional gun pusher bla blah blah
unit 3-international arms man blah blah blah
unit 4- lord of war blah blah blah
etc,watever but sounds good but some how i would like for government to be the big part of a succesful cartel,alliances possible tooo,but not more then 2
Shango
08-18-2006, 07:52 AM
just happy is not another generic mafia game :w00t2:
Vassili_Zaitsev
08-18-2006, 07:56 AM
please stop making fun of my idea or I will cry, I think the teletubbies kick ass im sure my generic mafia idea kick some major ass even more ass than it kicks right now
Napoleoniv
08-18-2006, 08:26 AM
I voted for the political game and the universal warfare game. I feel the intergalatic war game would be fun to play (because of the sheer scale of things), and it wouldn't require you to stay online the whole way through. I think 3-6 min cycles would work best for this game (keep it from getting too long, without making it too crack charged, which is guarenteed by the sheer amount of stuff to conquer)
I think the political game would be an enjoyable change of pace. I think it should have between 2 and 5 non-real world parties as teams (because can you imagine the kind of unholy bitching some people would do if they got put into a party they don't like.) and have roughly 2 week rounds. Just my opinion, as if anyone gives a damn. Oh, and I'm sorry if anyone already said anything I said, but I only read the first page or so of this thread.
Domanick
08-18-2006, 08:34 AM
I think it would be fun to beat the republicans :D keep em real, and i thought about 3 days to a week would be a better range, maybe even a day i dunno
Are any of these ideas going to be a reality?
soviet sephiroth
08-22-2006, 09:09 AM
....politics....totally communists :D
imported_razor
08-22-2006, 09:32 AM
Politics have teams as political parties premies can be senators object to be elected president by campaigning in different states , could be fun could incoperate assinations, bribery,seek backing from major companies to sponsor your party etc
lorditchy
08-22-2006, 09:51 AM
But think OUTSIDE the box.
For example: Free Markets... nothing to do with the other games, but still fit in the GC engine.
I just want an extended research tree almost like Civ.
from empires to nukes in CTC
The Vandals aka The Joker
08-22-2006, 11:16 AM
hookers are good so is mafia game
tftmc
08-22-2006, 11:37 AM
ill be honest, all three sound cool
gavinoz
08-22-2006, 12:59 PM
open source and multi serv the game ....thats the idea
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